Configuration
Options in config/zalienfuel-common.toml.
File: config/zalienfuel-common.toml
| Option | Default | What it does |
|---|---|---|
redirectRecipes | true | Rewrite other mods' recipes to the ZalienFuel fluids and buckets (takes effect on the next recipe reload; a full restart is safest). |
redirectMachines | true | Enable the mixins that redirect hardcoded producers and worldgen. |
recipeExclusions | [] | Recipe ids (ns:path) or whole namespaces (ns:*) that are never rewritten. |
logRewrittenRecipes | false | Log every rewritten recipe id (debugging). |
scannerEnergyCapacity | 100000 | Oil Scanner battery, in FE. Keep the same on the server and the clients. |
scannerEnergyPerScan | 2000 | FE per scan. |
scannerRadius | 256 | Scan radius in blocks. |
scannerBudgetMs | 2.0 | Server time per tick that scans may use, in milliseconds. |
scannerCacheSeconds | 60 | How long results for unloaded chunks are reused. |
scannerLakeBlocks | crude oil of ZalienFuel, PneumaticCraft, Oritech, TFMG | Blocks the Oil Lake / Spring mode looks for. |
scannerLakeMinY | -48 | Oil below this height is ignored (bedrock caps, well bases). |
heaterBufferFe | 10000 | FE buffer of each electric heater. |
electricHeaterFePerTick | 40 | Electric Heater draw. |
superheaterHeatedFePerTick | 60 | Superheated Electric Heater draw in heated mode. |
superheaterSuperFePerTick | 160 | Superheated Electric Heater draw in superheated mode. |
superheaterCoolantMbPerSecond | 25 | Coolant used per second while superheated. |
superheaterTankMb | 4000 | Coolant tank of the superheater. |
superheaterRequiresCoolant | false | Superheated mode needs coolant (off until the Industrial Cooler ships). |
heaterGroupMax | 64 | Most heaters sharing power in one touching group. |
Notes
- Recipes in the
zalienfuelnamespace (the conversion recipes) are never rewritten. - At load the log shows
ZalienFuel: rewrote N recipes ...with a count per fuel. - A modpack can still extend or override everything with its own datapack or KubeJS (
#c:diesel, orzalienfuel:dieseldirectly). - TFMG caches fuel types statically, so a pack that changes fuel tags needs a restart, not
/reload.